

It was often so confusing that players would resort to adding third-party add-ons such as Quest Helper just to get some sense of purpose of direction. Essentially, your first ten levels in WoW were like trying to assemble IKEA furniture while buried alive.

To have a hope of knowing what you were doing you had to actually read the quest logs, and even that wasn’t foolproof-see Mankrik’s wife in the entry below. The in-game tutorials were essentially non-existent, and that meant relying on sites like WoWhead, WoWwiki and the sadly departed Thotbot. In the early days of vanilla WoW, however, your entire existence was split between actually playing the game and tabbing in and out of your browser in an attempt to work out what the hell you were supposed to be doing. Yes, you’ll still need to supplement your knowledge with websites, but you can learn most of what you need in-game. Learning to play WoW now is a streamlined experience. (Image credit: Blizzard Entertainment) Relying on wiki sites I could pretend that being disgustingly impoverished gave everything an increased sense of value but truthfully, it sucked. Everyone had a business plan, and most of them were awful. A friend of mine had a successful venture butchering gorillas in Stranglethorn so he could game the heavy leather marker on the auction house. Others would spend days angling for Deviate Fish in Lushwater Oasis, or murdering turtles in HIllsbrad in the hope they’d drop pearls. And because swiftthistle doesn’t have its own node, this meant literal hours of plucking briarthorne and mageroyal to find a randomly dropping herb. As a penniless herbalist, I used to farm swiftthistle-a herb used by rogues to make thistle tea, popular with high level players who couldn’t be arsed to pick their own. Making money involved repeated trips back to traders to sell your grey junk, and many vanilla players saved time by inventing their own get-rich-quick schemes. Even training your skills came at a price, diverting funds away from that precious mount you were saving for. For many players, making money was a grind.
